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The
Anatomy of a Vector Illustration
Part Two |
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Bezier Curves And The Different Kinds Of Anchor Points
Continuing with the anatomy of vector illustrations, let's
now take a look at ANCHOR POINTS (or simply points
or nodes).
Anchor Points
Anchor points are the basis of all objects in a vector illustration
and are its most fundamental components. Anchor points have
only a few basic properties. However, there are many combinations
of these basic properties that result in several variations
of anchor points. This can appear overly complex at first
glance. The pattern outlined here is very simple and explains
all the variations.
All line segments have anchor points at each end which define
their position and curve attributes. The name for the resulting
curves are called Bezier (pronounced beh-zee-ay) curves.
They are named after the French mathematician, Pierre Bezier,
who developed a method for defining curves mathematically.
All anchor points fall roughly into two categories:
1. Those having CONTROL HANDLES and
2. Those having NO CONTROL HANDLES
Curves are controlled by control handles extending from the
points. These control handles do not print. The direction
and magnitude of curves entering and leaving anchor points
are determined by the direction and length of the control
handles.
Each control handle extending from a point controls only the
portion of the curve of the line segment facing the control
handle:

Line segments with points having control handles are curved.
Line segments with points having no control handles are straight.

Points And Control Handles
A point can have either:
1. ONE CONTROL HANDLE or
2. TWO CONTROL HANDLES
There is really only ONE handle per
SIDE of a point because points between consecutive line segments
are shared.

Smooth Points And Corner Points
Points with both handles in line with each other are called
SMOOTH POINTS. All other points (except for two specialized
ones shown below) are generally referred to as CORNER POINTS.
Line segments whose curves transition smoothly from one anchor
point to the next in an unbroken manner are joined by smooth
points.
Line segments whose curves do not transition smoothly together
are joined by corner points.
The corner point shown above has two handles but a corner
point can also have one handle, no handles, join a curved
line segment to curved line segment, join a straight line
segment to a curved line segment or a straight line segment
to a straight line segment. Below are samples of corner points:

Specialized Points
Some point types are unique to certain applications.
CorelDRAW has a specialized smooth point called a "symmetrical
node". The lengths of both control handles of a symmetrical
node remain equal when either one of them is adjusted:

Although Deneba Canvas™ doesn't have a symmetrical
point, the same effect can be produced by dragging the handle
of a smooth point with Ctrl (Windows®) or Option (Mac®). When
smooth points are first placed, both handles are equally spaced
by default. As long as neither handle is altered, the same
effect can be produced.
Macromedia® FreeHand® 8 provides
a "connector point". It is used to make a smooth transition
from a straight line segment to a curved line segment. It
actually controls the curve so that it is always tangent to
the straight segment. The handle on this point can only move
directly in line with the straight segment. You cannot alter
the angle of the handle like other points. CorelDRAW also
provides two similar points: either a "symmetrical line node"
or "line smooth node". These points function the same as the
FreeHand 8 point. This is a useful point. All draftsmen have
run into this in mechanical drawing:

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